Pantheon: Rise of the Fallen is an MMORPG which is focused on teams. It has some of the most challenging gameplay and open world high...
I will always be grateful and honored and blessed to have been in the right place at the right time, with the support I needed,...
Pantheon: Rise of the Fallen is an MMORPG which is focused on teams. It has some of the most challenging gameplay and open world high fantasies ever made. It takes place in a world which is populated by heroes and deities, which is known as the Terminus. Mortal and planar shards that have collided make up the epic and dramatic environment of the place. Deities and demigods came with some of the shards that raised empires over time which forged the now turbulent political landscape. Centuries after this, new planar collisions occurred which pulls the players into the twisted world of the games and its politics. The player begins as a legendary hero who is stripped of their powerful relics and left to traverse the dramatically diverse and extraordinarily epic regions of Terminus in the hopes of reclaiming the relics and in addition, those of lost heroes.
The combat in Pantheon places a focus on awareness and preparation of the enemy. The player can actively block, dodge or deflect attacks. Ability and spell selection before the beginning of the game are crucial for defeating encounters, and also helps in forging alliances with other players. You do not want to be caught in the wilderness of Terminus alone, because the exploration of the dramatically diverse and vast world of the Pantheon landscapes will be richly rewarding. By exploration, the player can uncover unique adventures and creative mysteries as well as acquire exotic and rare abilities and spells from challenging encounters and dungeons.
Pantheon: Rise of the Fallen is an extremely social game for the people looking for a bit of thrill because the greatest sense of achievement comes when it is shared. It is a vast, detailed world of sorcery and swords having knights and dragons, chests and fiery swords overflowing with treasure: a world of myriad sentient races and creatures that live and affect change.
Pantheon is focused on social interaction and group play, and players will be able to enjoy an epic gaming experience instead of simply rushing through the game.
Open ‘Sandbox’ Style Gameplay
Players create their own experience instead of being ushered through a linear progression.
Reactive Strategic Combat
Players need to plan ahead and predict every encounter of the enemy as there are no ability rotations.
Each action and interaction in the world of Pantheon has intentional and purposeful design according to the experience and feels more like a real-world rather than of a video game.
Invest more time, find and learn abilities and spells not only through exploration but also through lost relics of fallen heroes in order to learn their powers and potentially even acquire unique traits of the ancient heroes themselves.
I will always be grateful and honored and blessed to have been in the right place at the right time, with the support I needed, and accompanied by a team that poured their hearts and souls into making our dream become a reality. There is no question in my mind that making MMOs is what I want to do the rest of my life, and hearing stories like yours and others validates my conviction. From those who truly gave VG a chance, who stuck with it, and who became part of that next community, despite it being a smaller bunch of folks, I hear the same kind of stories.
So, God-willing, the Pantheon: Rise of the Fallen team and I will be able to make or allow that magic to happen a third time, and it too will be not just a great game, but also that catalyst again that brings people together, sometimes out of their comfort zone, learning how to work together not just tactically in a virtual world but also socially in the real world. Its why we’re not afraid to make a game with a target audience who enjoys grouping and being part of a team, even if that turns other potential players off. It’s really the only kind of MMO I want to be involved in and it’s why we’re going to stick to our guns and try to re-capture that magic again. Honestly, nothing else appeals to me — I want to always be part of creating ‘more than a game’ and then, after release, to personally be part of that community as well.
In my previous welcome letter back in January, I told you all about the emails I’ve been receiving for years. People have made it abundantly clear to me that they want an MMO that brings back memorable experiences. They want to be challenged again. They want to make new friends and reunite with old friends to work together as a team to overcome difficult environments and encounters. They want us to not forget what made EverQuest and other early MMOs so great. They, like us, strongly believe there’s a real demand for an MMO that builds solidly on the principles of the past, reaching back to EQ 1 and even the MUDs before it. But they also believe, as do we, that such a game must still be modern… modern in terms of the technology used and modern in terms of new ideas, approaches, features and mechanics. On one hand they’re not looking for a game that attempts to be all things to all people, but on the other hand they also don’t want a just re-hash of an earlier MMO with some new graphics thrown into the mix.
Supporter ($5.00 monthly)
Apprentice Developer ($14.95 monthly)
Knight’s Pledge (One-time fee of $100.00)
Originator’s Pledge (One-time fee of $1,000.00)
Originator’s Pledge ($100.00 monthly for 1 year)
Aesthetician’s Pledge ($300.00 monthly for 1 year)
Aesthetician’s Pledge (One-time fee of $3,000.00)
Ascendant’s Pledge ($1,000.00 monthly for 1 year)
Patron’s Pledge (One-time fee of $150.00)
Cartographer’s Pledge (One-time fee of $120.00)
Pathfinder’s Pledge (One-time fee of $250.00)
Adviser’s Pledge (One-time fee of $300.00)
Cohort’s Pledge (One-time fee of $500.00)
WE’RE BUILDING A NEW DEVELOPMENT TEAM. The game is entering a new phase right now. We need to put even more together about the game for the community and for, in the near future, potential investors. As mentioned earlier, development of the game continues, albeit right now at a slower pace. We are looking for volunteers who can help us during this phase and, if everything works out as planned, we hope that some of the volunteers will be part of this new team going forward. So development continues, that development will be shown to the community, and one of our goals (along with continuing to make the game of course) is more to show potential investors in the next 1-2 months.
This new dev team and how we’re approaching it is different… certainly different for an MMO I think. I’ve learned a lot about remote development in the last 6+ months. It still doesn’t beat an office, and having an office with actual employees is still a very real goal once we bring in funding. But it’s also not what it used to be either… it really is a way that people can come together from all over the world and work on and build a game. Traditionally game development positions are as follows: management, programmers, designers, and artists. The new Pantheon Development team, however, because of it’s nature (remote development and because of the crowdfunding component) is going to be broader than that.
The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.
Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.
In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.