WE’RE BUILDING A NEW DEVELOPMENT TEAM. The game is entering a new phase right now. We need to put even more together about the game for the community and for, in the near future, potential investors. As mentioned earlier, development of the game continues, albeit right now at a slower pace. We are looking for volunteers who can help us during this phase and, if everything works out as planned, we hope that some of the volunteers will be part of this new team going forward. So development continues, that development will be shown to the community, and one of our goals (along with continuing to make the game of course) is more to show potential investors in the next 1-2 months.
This new dev team and how we’re approaching it is different… certainly different for an MMO I think. I’ve learned a lot about remote development in the last 6+ months. It still doesn’t beat an office, and having an office with actual employees is still a very real goal once we bring in funding. But it’s also not what it used to be either… it really is a way that people can come together from all over the world and work on and build a game. Traditionally game development positions are as follows: management, programmers, designers, and artists. The new Pantheon Development team, however, because of it’s nature (remote development and because of the crowdfunding component) is going to be broader than that.